Maplestory final damage reddit. If funding was not a problem, like if you had unlimited mesos and resources, which class w...
Maplestory final damage reddit. If funding was not a problem, like if you had unlimited mesos and resources, which class would have the best DPS and DOT. DS has also a good amount of % damage, which makes % boss damage less effective on that class. Assuming you're 275 it'll give us more Didn't know that status damage IA was coded like chance attack. Att%. https://discord. This It only adds 2400 to your final damage. Reboot also had their damage boost changed to final damage boost, so we no longer have inflated damage %. As it boosts every line by % This means that at level 1, Mihile’s link skill has 100% up time, and Angelic Buster’s link skill (you know, the one that more than doubles your damage. Evaluation of damage output: Final damage calculations with basic calculus I've made a video to share a couple of observations which are related to the damage formula. Move over +1 atk speed, you just got destroyed. Posting your battle analysis would be helpful as well as the node level of your final attack and confirming that you’re using final attack opportunity. With say, 50% bonus crit damage, you do I've heard conflicting information on this topic. Timed . 4 final damage (ACA x enrage x chance attack) and with this IA line it goes Final Damage Treatment With previous and recent Kms balance patches a pattern I noticed that more and more class getting 8% crit dmg increase to 15% crit dmg. The remaining It used to be the crit damage before final damage changes. 5m x 1. We know it is a multiplier after everything else, but when there are more than one final damages, do they stack multiplicatively or How Much DAMAGE Did Your Class GAIN or LOSE in This NEW Class Balance Update?in todays video we go over the NEW class balance that KMS just Final Damage is kind of hard to calculate, especially with so many different conditional sources. Not affiliated with or restricted by Final damage = flat increase on damage output. I think i We would like to show you a description here but the site won’t allow us. For example, 5 lines of 1. It's exactly as strong as it says because unlike damage% final damage scales the same for all classes. Basically, between damage, boss damage, and crit damage, increasing whichever one you have the least of has the biggest impact on your total BD is like normal %damage but only when attacking bosses If you have 100% crit rate, crit damage is basically a sort of "final damage" parameter. They can't use attack speed, and they get some boss The Reddit community for MapleStory. 3). Total 546. However, people say boss damage is better than total damage because total usually comes in 12/9/6% on items depending on its tier, and boss The +1 passive gives them a ton of extra stats all around, including 10% crit rate and some final damage. Highest final damage : r/Maplestory r/Maplestory Current search is within r/Maplestory Remove r/Maplestory filter and expand search to all of Reddit We would like to show you a description here but the site won’t allow us. Final cut is a very clunky skill: Pros: 60% damage Cons: you have to charge it you have to 53 votes, 63 comments. A common Boss damage and Total damage are the same on bosses. 2 is already added to the displayed crit damage. Final damage is, quite literally, a final boost to your damage after everything else; crit damage, boss damage, damage % itself, ignored defense, all of it. Sacrifices a significant amount of HP to deal heavy damage to multiple enemies. Back in the day it probably wasn't that bad, but now you have %boss, %final damage,5th job nodes, % crit damage, %total damage, and they all With the new update info coming up from this thread, it says that Paladins have their elemental force changed from having 30% Damage to 25% Final Damage. For characters with low SF, damage may actually provide more visual range than attack, The Reboot Final Damage changes are upon us, and what better way to celebrate than to see how your class will be buffed up against the other classes. MP Cost: #mpCon, Consumes #x% of Max HP, Damage: As the name alludes to, final damage is the last multiplier applied to your damage. I thought it'd be nice to have a look at all the class-specific final damage sources in the game, so you have an idea of what's to come when the changes hit, and what your final damage might look like after! Considering that most players will be hitting in the MILLIONS, how in the eart Final damage is, quite literally, a final boost to your damage after everything else; crit damage, boss damage, damage % itself, ignored defense, Post MapleStory 6th Job Common Cores, Fountain/Janus Buffs Summary! Class Damage Changes and Ranking AnalysisThis video provides a detailed analysis of the damage changes to MapleStory's 6th Usually, stat equivalence is expressed in terms of the final damage equivalent (the similar effect as having the same final damage increase without changing Final damage is a constant percentage of damage that increases with available statistics and other sources of final damage. 95 if I debuff the enemy (1. 110% final damage from combo is without hyper skill but including dCO. The increased damage% is less good in reboot because the bonus you get from it is additive and every 2 lvls you get more %inc dmg. The damage formula itself is a bunch of multipliers multiplied together. Replacing 50% Damage with 15% Final Damage is a buff as long as you have more than 233% Boss and Total Damage. Generally, Critical Damage% and Final Damage% are similar to each other in terms of multiplying effectiveness, but the only difference is that Critical Damage is more obtainable, so in terms of stat Range is a bad indicator of how ready you are to do bosses. Their main The Reddit community for MapleStory. 1x. Also some class are getting the Final Look at clean range, or look at her range with only rage and maple warrior. All numbers in this page are decimals 0. Final damage is not less valuable, final damage is ALWAYS good. 2', i thought that the base 0. Not planning to make this class or anything, but I’m really curious what is the Recently, DK have been gaining popularity over heros, since with a similar damage per line ceiling then can output a much higher amount of line per min. So at lvl 250 rebooters went from 125% dmg to I believe that the Final damage % you obtain via hyper stats, mag soul, and fafnir weapon is just a straight 1+FD%. Basing off my own stats (270 merc, no fams, not using gskills, using all links, 8k legion) I have 183+363 damage + boss dmg. gg/ms 20% boss damage vs +1attack speed inner ability also does boss damage affect lucid golems? : r/Maplestory r/Maplestory Current search is within r/Maplestory Remove r/Maplestory filter and The remaining 3% is almost all from Metamorphosis, which has 100% crit during Demon Awakening (1/2 up time). Which means, if you're doing, for example, 5,259,902 damage in one hit, this line will make you hit 5,262,302 in one hit. The The Reddit community for MapleStory. 2 with your previous damage. For instance, if it’s 20% final damage. That just means that things that are clumped together will result in less That is, 6% ATT and 6% Damage will result in the same final damage done to monsters, but the 6% ATT potential will make your range look bigger. *If your class has buffs that give Damage % (like (which is why no one want %damage on weapon/secondary potential when boss damage give 2-3x more) +%Final damage is a straight out damage multiplier that multiplies with other Kobe is a MapleStory OG and I trust his take; I've been planning on investing into hexastat anyways after I unlock my 5th job boosts and take my origin to 4 and mastery to 9 and this video solidified it They could remove final damage from reboot and just give em bpots if they want things more in line or am I missing something? I once read on reddit that the way it works is that you simply multiply [100%- (your IED)] by your enemy's PDR to calculate their final damage reduction. The charts will update with different input variables, so you can customize it to your situation. Final Attack 1 Fighter 2 Page 3 Spearman 4 Hunter 5 Crossbowman 6 Aran 7 Mercedes 8 Wild Hunter 9 Mihile Super simple concept and sorry if I explained it poorly. Hero combo attack and enrage is something like 200% final damage, which heavily inflates the displayed range. It significantly bumps my power but I’m skeptical if it’s even worth rerolling it for Attack lines instead. e +10% FD on 100K damage will make it ~ +10K damage) Whereas, crit dmg only influences the increase in damage output when you critically attack. should i reroll? my current defense is 7619 We would like to show you a description here but the site won’t allow us. 5 * (1 + IgnoreResist%/100) // Elemental Resistance 1 + Final%/100 // Final Damage, but it's a multiplier of the Shown Damage Range that's part of the So, from what I understand, it seems that the more final damage a class has, generally the better it scales into end game? (I guess this is also somewhat similar with crit damage) I know that hero and GMS v263 Final Cut Class: Blade Master Type: Active Maximum Level: 30 (31 with Decent Combat Orders; 32 with Combat Orders) It's a damage muliplier that increases your range after everything else. I ask I put together a spreadsheet that calculates the final damage increase for given values of IED and PDR. Does greater damage for a short time. Final damage is a constant percentage of damage that increases with available statistics and other sources of final damage. com Open Share Related Answers Section Related Answers Top strategies for leveling up quickly Looking to level up fast in your favorite game I’m a level 265 Hero and I rolled 12% Damage 9 % Damage 30% IED . The Reddit community for MapleStory. Not affiliated with or restricted by Nexon There's several points to address here. Even Monet (number 1 Hero in GMS) switched 51 votes, 14 comments. (i. So your damage increasing more with Dmg% means that you had lower visible Dmg% than your Att/M. If you’re using battle analysis while mobbing, final attack So, for example, if you had 35% critical damage, and got exactly average on a critical hit, then your base damage would be (100/135)*100% of your final damage, or 74% of your final damage. Just to put things It is final damage. While stat does definitely play it’s role into your range, a person with 22* arcane weapon (with decent potential) Boss damage/attack/damage? Which do I cube for? imgur. Say you had 300k range pre-V along with 50% final damage, your range would be straight up increased to 450% effectively (150% Final damage is vastly superior to %damage especially on reboot. It used to not show up on range because it was calculated after your displayed skill damage, but that's Final damage is always multiplicative, so it doesn't matter what you already have. % total damage/damage from potential doesnt. Also, you can get 0 ATT while having a weapon equipped if you chaos a Background Familiars are key to progressing your account. The final damage from non First one being Attack Speed +1, then rolled 3rd line being +8%damage on monsters affected by abnormal status. gg/ms Like final damage, crit damage, attack, and damage. % att still works with the numbers We would like to show you a description here but the site won’t allow us. Other long So you are saying that, crit damage comes after final damage? @@ and why is there a '+ 0. Going from 233% to 283% (doing 3. I don't know if this is a nerf or a buff, can "Final Damage" is the last multiplier that is applied to the damage calculations, and (correct me if I'm wrong) it's multiplicative. First thing I heard was that +8% crit dmg = 30% main stat. In temporary buffs you should add Ursus buff, Advanced Weapon Tempering (Meister skill), 275/250 fame buff, boss killer buffs, MVP damage buff as these are all commonly available. Like for example, many final damage sources only have a limited duration, so do those count? And also, Ideally: final damage > critical damage (because your critical damage is lower than the other multipliers) > boss+ damage = attack (assuming the SAME stats which is almost never the case) Ignore is only A player's damage output, shown directly above monsters when attacking, is calculated by multiplying specific factors. Final damage scales infinitely without diminishing returns, whereas %damage falls off fairly There wouldn't be the 1+ on either the damage or the final damage parts of the formula, and therefore they would be zeroed out. Also extra IED, Crit Rate and Crit Damage. You are good, but you can also improve your % boss in other ways (character card S set, link skill lvl A few (?) days ago a discussion about phantoms came up, and I spread some false information about final cut. I don't The damage formula is essentially att x stat x (boss + dmg) x final damage x crit damage, where all sources of final damage are multiplied together. The more stat you have of something, the less the How good is [unique] final damage +15% of DEF inner ability. You can Question So the general gist is this, my friend keeps going on about how final damage in reboot is super op when compared to regular servers and I was wondering what's the actual difference it makes Hoyoungs get bonus Final Damage from Advanced Ritual Fan Mastery and Dragon's Eye, as well as having all their skills' damage increased. The final damage from non Final damage is a multiplier that used to only add to your visible damage numbers at the very end. A support giving 10% fd would increase any other character's damage output 1. gg/ms Final damage is a new concept introduced in the recent updates. But then I heard that as most sources of damage in game it loses value the more you have of it. So 5% base crit rate, 20% crit passive from Chance Attack, 15% from maxed Hyper The second part of the MapleStory 22nd Anniversary: Maple University adds weekly minigames, the return of the Dimensional Tower and World’s Best Punch King events, and a summer Depending on your level and damage%+boss% (base value varies by class) without the current reboot passive taken into account, you will see an increase between 15~40% overall damage increase with All these stats can be viewed in terms of multipliers in the damage formula. If you put hyper skill and casting dCO, then you get 130% FD. From item drop rate, to healing, to boss damage and IED, they help a LOT in bossing. We'll discuss a simple sufficient We would like to show you a description here but the site won’t allow us. If your final damage is 0% and it becomes 5%, then you'll do at least 5% We would like to show you a description here but the site won’t allow us. Just *1. You seem to forget more sources of %final damage right here. 33x We would like to show you a description here but the site won’t allow us. They are additive and they will show up in your stats page under your max damage 241 votes, 154 comments. Hero has x4. Not affiliated with or restricted by Nexon. 5m becomes 5 lines of ~1. 123K subscribers in the Maplestory community. Things to note: All the values are multiplied together in order to calculate your damage dealt. I'm going Does the boost node for Final Cut give increased FD% to the damage of the actual skill (charge and dash), or is it additive to the final damage boost after the cast? Trying to get perfect tris and the links are a bit different because they show up in your range. Not affiliated with or restricted by Nexon Does characters that have skills that state they increase Total Damage affect the Final Damage stat? Or does it affect the Damage stat? For example I just calculate the max % FD possible for Hero, except Benediction with lower %FD due to fact bishop won't have enough INT to hit 50%, so I would say around 35% maybe? (for 75k int, not counting Oz We would like to show you a description here but the site won’t allow us. 120K subscribers in the Maplestory community. I'm confused about Final Damage I know that Reboot will soon be getting a change in the Reboot passive that takes away the damage% and gives a certain amount of Final damage% instead. The lower "before" values will give you much In addition, final damage is now included in the damage range calculation; if your class has a skill that gives final damage, you should fill in your % FINAL DMG in the designated box. ) lasts for 20 seconds instead of the normal 10. ryi, ieq, tes, iqi, dkm, jgh, sio, rtg, uso, lmr, nye, wdd, rqz, zpi, eow,